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Sniper Elite  level "Resupply base"

This video above quickly showcases a few key areas and features of the level.

What is the "Resupply Base"?

"Resupply Base" is a personal project, focused on creating a small level design, inspired by sniper elite.

Through this project I wanted to broaden my level design skills, and work on storytelling/mission design.

The main mission for the level is to take out the general by any means necessary, and escape undetected.

There are also side missions like killing the general/stealing information.

It is still early days for the project, and there is still lots to be done, but the overall level design is thereabouts complete.

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Area Showcase

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This is an overview of the levels main area.

This part of the level is split by a river coming from the dam.

The left side is more run down and abandoned, with the right side being more up to date. This leads to a difference in combat and environments.

The left side of the map offers a more run down environment to the level. It is also the starting area for the player, as they have arrived to the island by boat.

From the docks, the player has their first encounter with an enemy unloading weapons, allowing the player to update their arsenal if they choose to.

The player is also encouraged to reach the lighthouse, because this area of the map is dense in vegetation, and the mountains around them are tall.

From the lighthouse, the player has an overview of the whole level

IN ORDER OF PICTURES - The dam, , the guard tower, the warehouse, the water treatment entrance

From the lighthouse the player also has long open sightlines to the dam, allowing them to use their long ranged sniper to take out the enemies patrolling. This opens up an area to traverse around the level while keeping a low profile.

The guard tower has a zipline connecting it to the lighthouse, allowing for quick and easy traversal. The guard tower then opens up extra sightlines for the player.

The warehouse is the main objective area. With high fences and few entrances, the player has the be cautious and creative in finding a way to enter undetected. 

The water treatment entrance sightlines are covered by trees and shrubbery, meaning the player must find alternate sightlines.

There is an door inside the water treatment entrance that leads to the underground sewer area.

This is the underground water treatment plant. It is very early in development but the overall level design is there.

The entrance is a small corridor and security room. there are interactable objects and doors the player can use that open up the other areas.

The sewer like area has open and enclosed spaces, that eventually lead to a wide open space. For now this area jus has some parkour for the player, but there will be puzzles to reach the end door.

The end door leads to the rear of the warehouse, giving the player another entry way to the objective.

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This project is still early in development, but I am happy with the progress that's been made

© JOSEPH ALLINSON - Made using WIX

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